Cornerstone Guide 9 of 12

The Design Web

A non-linear framework for permaculture design: twelve connected anchor points support reflection, integration and action without pretending that people and living systems unfold in tidy lines.

What you will learn

What is the Design Web?

The Design Web is a flexible, holistic and dynamic design framework created by permaculture teacher and author Looby Macnamara. It was developed particularly to support people-based design, but it can be applied to places, projects, processes, pathways and organisations.

Unlike a staged process that suggests a normal progression, the Web presents connected anchor points. A designer may begin where energy, urgency or clarity already exists, move to another anchor point that opens useful enquiry, return to earlier thinking and continue until the design has enough integration and momentum to live in practice.

Non-linear does not mean vague. The Web still asks the designer to examine purpose, resources, constraints, patterns, principles, ideas, needs, action, learning and continuation. Its discipline lies in making relationships visible while refusing to pretend that human and living systems unfold in tidy lines.

Non-linear Design Web connecting twelve anchor points across four phases: Growth contains Vision, Helps and Limits; Exploratory contains Patterns, Ideas and Principles; Productive contains Integration, Action and Momentum; Reflective contains Appreciation, Reflection and Pause.
The Design Web connects twelve anchor points across four phases. Designers may enter anywhere, move where useful and return as needed. Framework created by Looby Macnamara; infographic by Mă-Kè Permaculture Academy. Open full-size image ↗

Design Web infographic: complete text equivalent

The Design Web is a non-linear permaculture design framework created by Looby Macnamara.

Its working instruction is to enter anywhere, move where useful and return as needed.

Growth

  • Vision.
  • Helps.
  • Limits.

Exploratory

  • Patterns.
  • Ideas.
  • Principles.

Productive

  • Integration.
  • Action.
  • Momentum.

Reflective

  • Appreciation.
  • Reflection.
  • Pause.

The connecting lines represent possible movement among anchor points rather than a prescribed sequence. The designer may revisit earlier thinking as evidence, understanding, circumstances and the living system change.

The twelve connected anchor points support reflection, integration and action without pretending that people and living systems unfold in tidy lines.

The twelve anchor points

Anchor pointPurposePrompt
VisionClarifies the desired future, qualities and direction that orient the design.What are we moving towards, and how should it feel when it is working?
HelpsRecognises resources, allies, skills, conditions and existing strengths.What already supports the journey?
LimitsNames constraints, blocks, risks and factors that define the design space.What may prevent movement, and which limits must be accepted or redesigned?
PatternsExamines recurring behaviours, relationships, rhythms and structures.What keeps happening, and what does that reveal?
IdeasGenerates possibilities without committing too early.What becomes possible if judgement is briefly suspended?
PrinciplesUses ethics and design principles to question, create and choose.Which principle offers a useful lens now?
IntegrationBrings needs, ideas, relationships and realities into a coherent whole.How can the parts support one another and the wider purpose?
ActionTurns intention into specific, appropriately scaled commitments.What will happen next, by whom and with what resources?
MomentumSustains movement, energy and continuity beyond the first action.What rhythm, support or feedback will keep the design alive?
AppreciationRecognises strengths, progress, gifts and what deserves care.What is already valuable, and what have we received?
ReflectionInterprets experience, feedback and learning.What changed, what did we learn and how did the process change us?
PauseCreates space for rest, sensing, emergence and deliberate non-action.What becomes visible when we stop pushing?

The Design Web’s four phases

Looby Macnamara groups the twelve anchor points into four named phases. The phases help organise the Web without turning it into a one-way sequence. Each anchor point remains connected with the others, and a designer may move between phases or return to an earlier enquiry as the design develops.

Macnamara phaseAnchor pointsDesign work
GrowthVision, Helps, LimitsEstablish direction, recognise capacity and face the realities shaping the design.
ExploratoryPatterns, Ideas, PrinciplesRecognise what is happening, generate possibilities and use principles to question or choose.
ProductiveIntegration, Action, MomentumBring the design together, commit to movement and establish continuity.
ReflectiveAppreciation, Reflection, PauseValue what exists, interpret experience and create space for learning and emergence.

How to enter and move around the Web

Choose an entry point that has energy or necessity. A strong dream may invite Vision. A stalled project may begin with Limits or Momentum. A team carrying disappointment may need Appreciation, Reflection or Pause before generating more actions. A land design rich in observations may enter through Patterns or Principles.

  1. Name the subject and choose a boundary that is useful for now.
  2. Select the anchor point with the greatest energy, urgency or uncertainty.
  3. Record observations, questions, drawings or evidence without forcing premature closure.
  4. Notice which other anchor point the enquiry naturally touches.
  5. Move across the Web and allow earlier notes to be changed by later insight.
  6. Integrate the work into decisions and actions appropriate to the available capacity.
  7. Build momentum, reflection and pause into the design rather than adding them after exhaustion.

The Web and staged frameworks

The Design Web and staged frameworks solve different problems. SADIMET offers recognisable stages for moving from survey through analysis, design, implementation, maintenance, evaluation and tweaking. The Design Web is more exploratory and relational. Neither is automatically superior. The design subject, the designer and the available evidence should influence the choice.

Design conditionA staged framework may help when…The Design Web may help when…
Process clarityA team needs shared stages, deliverables or governance.The subject is emerging and the useful starting point is uncertain.
Human complexityPeople-based factors are limited or already well understood.Beliefs, emotions, relationships, learning or well-being are central.
Evidence and implementationSurvey and implementation stages must be explicit and auditable.Reflection, creativity and integration need equal visibility.
Designer preferenceA clear progression supports confidence and accountability.Non-linear exploration improves insight and engagement.
CombinationA framework can contain reflective or creative tools.The Web can host technical surveys, analyses and action plans where needed.

Hybrid use should remain legible. If a SADIMET stage uses the Web as an exploratory tool, record that relationship. Avoid blending frameworks so thoroughly that nobody can tell which decisions, evidence or responsibilities belong where. Guide 4 explains how to choose and adapt frameworks responsibly.

Worked example: Mark D’Cruz’s Action Learning Pathway

Mark selected the Design Web with his Diploma tutor, Dr Tom Henfrey, during his 2023 induction. The Action Learning Pathway was begun early and presented as Design 10, allowing it to gather and integrate learning from the other nine designs. Its subject was not merely a project schedule. It was Mark’s evolution as a designer, land steward, educator and practitioner.

The final presentation explored limits such as time, finance, physical capacity, regulation, language and the interdependence of several ambitious systems. It recognised helps including family, tutors, established bonsai knowledge, design tools, digital capability and Vila Pinheiro itself. Patterns linked bonsai, permaculture, learning, seasonal rhythms and the recurring temptation to take on too much.

Integration connected the ten designs across land, water, energy, food, trees, animals, education and livelihood. Action and momentum focused on turning aspirations into manageable commitments. Appreciation, reflection and pause made the pathway more than a productivity plan: they allowed the designer to recognise learning, limits and the need for rest.

Mini example: a stalled kitchen garden

Entry pointWhat the designer discoversPossible movement
LimitsSummer watering and daily attention exceed available capacity.Move to Patterns and Helps.
PatternsBeds are planted enthusiastically in spring, then neglected during peak heat.Move to Principles and Ideas.
HelpsRoof water, shaded edges, existing herbs and a neighbour’s experience are available.Move to Integration.
PrinciplesUse small and slow solutions; catch and store energy; obtain a yield.Reduce area and prioritise reliable crops.
IntegrationA smaller shaded garden, storage and drip irrigation better match capacity.Move to Action and Momentum.
Pause and ReflectionReview after the summer before expanding.Return to Vision with evidence.

Using each anchor point well

Practical activity

Begin a Design Web

Use the Web to explore a live design subject without forcing a linear route.

  1. Write a clear design subject in the centre of a page.
  2. Place the twelve anchor points around it, leaving generous space.
  3. Choose one entry point and work there for ten minutes.
  4. Follow two or three connections that arise naturally.
  5. Use a different colour for evidence, assumptions, ideas and decisions.
  6. Circle any tension between anchor points, such as Vision and Limits or Action and Pause.
  7. Choose one next action and one date for Reflection.

Record: Return to the same Web rather than making a fresh clean copy each time. Layers, corrections and crossed connections show the design thinking becoming more honest.

Common mistakes

Key takeaways

Sources and attribution

The Design Web, its name, four phases and twelve anchor points are attributed to Looby Macnamara. The practical prompts and explanatory synthesis are Mă-Kè Permaculture Academy teaching material. The Action Learning Pathway example is Mark D’Cruz’s application.

  1. Looby Macnamara, People & Permaculture: Caring and Designing for Ourselves, Each Other and the Planet (authorised free edition PDF), Permanent Publications, second edition, 2019.
  2. Looby Macnamara, “Action learning pathway designs”.
  3. Cultural Emergence, “The Design Web”.
  4. Looby Macnamara, Design Adventures, Cultural Emergence, 2026.
  5. Mark D’Cruz, Design 10: Action Learning Pathway, Diploma in Applied Permaculture Design, 2025.
  6. Mark D’Cruz, Design 1: The Mă-Kè Bonsai Way; Designs 3–9: Vila Pinheiro systems; supporting Diploma portfolio, 2023–2025.